#include "LingeringBlessedStatusEffect.h"

void ULingeringBlessedStatusEffect::SetLingerDuration(const float lingerDuration)
{

}

void ULingeringBlessedStatusEffect::Authority_OnInRangeChanged(const bool inRange)
{

}

ULingeringBlessedStatusEffect::ULingeringBlessedStatusEffect()
{
	this->_lingerDuration = 0.000000;
}
