#include "DBDAttackUtilities.h"
#include "EAttackType.h"

class AActor;

EAttackType UDBDAttackUtilities::GetCurrentAttackType(const AActor* attacker)
{
	return EAttackType::VE_None;
}

float UDBDAttackUtilities::GetCurrentAttackSubstateRemainingTime(const AActor* attacker)
{
	return 0.0f;
}

UDBDAttackUtilities::UDBDAttackUtilities()
{

}
