#include "BaseLingeringStatusEffect.h"

void UBaseLingeringStatusEffect::SetLingerDuration(float lingerDuration)
{

}

void UBaseLingeringStatusEffect::Authority_DeactivateEffect()
{

}

void UBaseLingeringStatusEffect::Authority_ActivateEffect()
{

}

UBaseLingeringStatusEffect::UBaseLingeringStatusEffect()
{
	this->_lingerDuration = 0.100000;
}
