#include "PerkAnalyticsLibrary.h"

class ADBDPlayer;

void UPerkAnalyticsLibrary::SendTinkererUndetectableInterruptAnalytics(ADBDPlayer* interruptedPlayer, ADBDPlayer* slasher)
{

}

void UPerkAnalyticsLibrary::SendTinkererUndetectableHitNearGeneratorAnalytics(ADBDPlayer* hitPlayer, ADBDPlayer* slasher)
{

}

void UPerkAnalyticsLibrary::SendLightbornAuraRevealedAnalytics(ADBDPlayer* revealedPlayer, ADBDPlayer* slasher)
{

}

void UPerkAnalyticsLibrary::SendKnockoutSurvivorFoundAnalytics(ADBDPlayer* findingSurvivor, ADBDPlayer* foundSurvivor)
{

}

void UPerkAnalyticsLibrary::SendFranklinsHitSurvivorNearDroppedItemAnalytics(ADBDPlayer* hitSurvivor, ADBDPlayer* slasher)
{

}

void UPerkAnalyticsLibrary::SendFranklinsConsumeItemAnalytics(ADBDPlayer* previousOwner)
{

}

UPerkAnalyticsLibrary::UPerkAnalyticsLibrary()
{

}
