#include "DepthOfFieldParams.h"


FDepthOfFieldParams::FDepthOfFieldParams()
{
	this->DepthOfFieldFstop = 0.0f;
	this->DepthOfFieldMinFstop = 0.0f;
	this->DepthOfFieldBladeCount = 0;
	this->DepthOfFieldSensorWidth = 0.0f;
	this->DepthOfFieldSqueezeFactor = 0.0f;
	this->DepthOfFieldFocalDistance = 0.0f;
	this->DepthOfFieldDepthBlurAmount = 0.0f;
	this->DepthOfFieldDepthBlurRadius = 0.0f;
	this->bOverride_DepthOfFieldFstop = false;
	this->bOverride_DepthOfFieldMinFstop = false;
	this->bOverride_DepthOfFieldBladeCount = false;
	this->bOverride_DepthOfFieldSensorWidth = false;
	this->bOverride_DepthOfFieldSqueezeFactor = false;
	this->bOverride_DepthOfFieldFocalDistance = false;
	this->bOverride_DepthOfFieldDepthBlurAmount = false;
	this->bOverride_DepthOfFieldDepthBlurRadius = false;
}
