#include "Tile.h"
#include "Net/UnrealNetwork.h"

void ATile::OnRep_Initialized(bool oldValue)
{

}

void ATile::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(ATile, _initialized);
}

ATile::ATile()
{
	this->RerunConstructionScript = false;
	this->MinimumSpacing = 0;
	this->MaximumSpacing = 0;
	this->DiagonalSpacing = false;
	this->TypeSpacing = false;
	this->MaximumCount = 0;
	this->Type = ETileType::None;
	this->Density = EDensity::Unspecified;
	this->Path = EPathType::None;
	this->Number = 0;
	this->PlaceHolder = false;
	this->Replacement = false;
	this->SpawnPriorityTier = 10;
	this->Weight = 1.000000;
	this->QuadrantSpawnType = EQuadrantSpawnType::None;
	this->BasementType = EBasementType::None;
	this->IsOutOfWorldTile = false;
	this->UseTileEventSpawnerSettingOverride = false;
	this->_initialized = false;
}
