#include "BloodOrbVisibilityComponent.h"
#include "EBloodOrbVisibilityMode.h"

class ABloodOrb;

void UBloodOrbVisibilityComponent::SetVisibilityRange(const float visibilityRange)
{

}

void UBloodOrbVisibilityComponent::SetVisibilityMode(const EBloodOrbVisibilityMode visibilityMode)
{

}

void UBloodOrbVisibilityComponent::SetShowAttractedBloodOrbsAuras(const bool show)
{

}

void UBloodOrbVisibilityComponent::SetAuraVisibilityRange(const float auraVisibilityRange)
{

}

void UBloodOrbVisibilityComponent::OnBloodOrbSpawned(const ABloodOrb* bloodOrb) const
{

}

UBloodOrbVisibilityComponent::UBloodOrbVisibilityComponent()
{

}
