#include "DBDProjectileUtilities.h"

class UAuthoritativePoolProjectileProviderAdapter;
class UObject;
class UAuthoritativeActorPoolComponent;

UAuthoritativePoolProjectileProviderAdapter* UDBDProjectileUtilities::CreateProjectilePoolAdapter(UObject* outer, UAuthoritativeActorPoolComponent* pool)
{
	return NULL;
}

UDBDProjectileUtilities::UDBDProjectileUtilities()
{

}
