#include "DepositVoidEnergyInteraction.h"

UDepositVoidEnergyInteraction::UDepositVoidEnergyInteraction()
{
	this->_voidEnergyChangeReason = EVoidEnergyChangeReason::None;
	this->_heightOffsetForOrbsSpawnPosition = 100.000000;
	this->_heightOffsetForOrbsFinalPosition = 100.000000;
	this->_animationInteractionTime = 2.500000;
}
