#include "DataDrivenStatusEffectInfo.h"


FDataDrivenStatusEffectInfo::FDataDrivenStatusEffectInfo()
{
	this->StatusEffectLifetime = FDBDTunableRowHandle{};
	this->CustomParamValue = FDBDTunableRowHandle{};
	this->ImposeEffectTo = EImposeEffectTo::EventInstigator;
	this->TagQueryThatEffectTargetMustMatch = FGameplayTagQuery{};
	this->CanEffectBeImposedIfAlreadyExists = false;
	this->StatusEffect = NULL;
}
