#include "FloatingCameraHandler.h"


FFloatingCameraHandler::FFloatingCameraHandler()
{
	this->_drawPathModeYawInputLimit = FDBDTunableRowHandle{};
	this->_floatingCameraMaxSpeed = FTunableStat{};
	this->_floatingCameraAccelerationMultiplier = FDBDTunableRowHandle{};
	this->_strafeMovementSpeedMultiplier = FDBDTunableRowHandle{};
	this->_perchRadiusThreshold = 0.0f;
}
