#include "ChargedAttackStateComponent.h"

void UChargedAttackStateComponent::SetIsCharging(bool isCharging)
{

}

void UChargedAttackStateComponent::SetChargingPercent(float chargePercent)
{

}

bool UChargedAttackStateComponent::GetIsCharging() const
{
	return false;
}

float UChargedAttackStateComponent::GetChargingPercent() const
{
	return 0.0f;
}

UChargedAttackStateComponent::UChargedAttackStateComponent()
{

}
