#pragma once

#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "FallOutOfWorldPositionFinder.generated.h"

UINTERFACE()
class GAMEPLAYUTILITIES_API UFallOutOfWorldPositionFinder : public UInterface
{
	GENERATED_BODY()
};

class GAMEPLAYUTILITIES_API IFallOutOfWorldPositionFinder : public IInterface
{
	GENERATED_BODY()

};
