#include "DBDTooltipManager.h"
#include "SharedPerksTooltipViewData.h"
#include "Layout/Geometry.h"
#include "ETooltipHorizontalAlignment.h"
#include "ETooltipVerticalAlignment.h"
#include "RankTooltipViewData.h"
#include "PrestigeViewData.h"
#include "CorePlayerLevelTooltipViewData.h"
#include "EventObjectiveTrackerViewData.h"
#include "NotEnoughCurrencyModalViewData.h"
#include "MapShowcaseTooltipViewData.h"
#include "TooltipTriggerGeometry.h"
#include "LockedFeatureTooltipViewData.h"
#include "LoadoutTooltipData.h"
#include "FollowedQuestsTooltipViewData.h"
#include "CustomizationTooltipViewData.h"
#include "CurrencyProgressionTooltipViewData.h"
#include "CharacterTooltipViewData.h"
#include "ChallengeTooltipViewData.h"
#include "BloodpointBonusTooltipViewData.h"
#include "ArchiveRewardNodeTooltipViewData.h"
#include "ArchivePassTooltipViewData.h"
#include "ArchiveNodeViewData.h"
#include "CompendiumButtonData.h"
#include "ETooltipPriority.h"

void UDBDTooltipManager::ShowSharedPerksTooltip(const FSharedPerksTooltipViewData& tooltipViewData, const FGeometry& triggerGeometry, const ETooltipHorizontalAlignment tooltipHorizontalAlignment, ETooltipVerticalAlignment tooltipVerticalAlignment)
{

}

void UDBDTooltipManager::ShowRankTooltip(const FRankTooltipViewData& tooltipViewData, const FGeometry& triggerGeometry, const ETooltipHorizontalAlignment tooltipHorizontalAlignment, const ETooltipVerticalAlignment tooltipVerticalAlignment)
{

}

void UDBDTooltipManager::ShowPrestigeTooltip(const FPrestigeViewData& tooltipViewData, const FGeometry& triggerGeometry, const ETooltipHorizontalAlignment tooltipHorizontalAlignment, ETooltipVerticalAlignment tooltipVerticalAlignment)
{

}

void UDBDTooltipManager::ShowPlayerLevelTooltip(const FCorePlayerLevelTooltipViewData& tooltipViewData, const FGeometry& triggerGeometry, const ETooltipHorizontalAlignment tooltipHorizontalAlignment, ETooltipVerticalAlignment tooltipVerticalAlignment)
{

}

void UDBDTooltipManager::ShowObjectiveTrackerTooltip(const FEventObjectiveTrackerViewData& tooltipViewData, const FGeometry& triggerGeometry, const ETooltipHorizontalAlignment tooltipHorizontalAlignment, ETooltipVerticalAlignment tooltipVerticalAlignment)
{

}

void UDBDTooltipManager::ShowNotEnoughCurrencyModal(const FNotEnoughCurrencyModalViewData& viewData, const FGeometry& triggerGeometry, const ETooltipHorizontalAlignment tooltipHorizontalAlignment, const ETooltipVerticalAlignment tooltipVerticalAlignment)
{

}

void UDBDTooltipManager::ShowMapShowcaseTooltip(const FMapShowcaseTooltipViewData& tooltipViewData, const FTooltipTriggerGeometry& triggerGeometry, const ETooltipHorizontalAlignment tooltipHorizontalAlignment, const ETooltipVerticalAlignment tooltipVerticalAlignment)
{

}

void UDBDTooltipManager::ShowLockedFeatureTooltip(const FLockedFeatureTooltipViewData& tooltipViewData, const FGeometry& triggerGeometry, const ETooltipHorizontalAlignment tooltipHorizontalAlignment, const ETooltipVerticalAlignment tooltipVerticalAlignment)
{

}

void UDBDTooltipManager::ShowLoadoutTooltip(const FLoadoutTooltipData& tooltipViewData, const FGeometry& triggerGeometry, const ETooltipHorizontalAlignment tooltipHorizontalAlignment, ETooltipVerticalAlignment tooltipVerticalAlignment)
{

}

void UDBDTooltipManager::ShowLabelTooltip(const FText& tooltipViewData, const FGeometry& triggerGeometry, const ETooltipHorizontalAlignment tooltipHorizontalAlignment, ETooltipVerticalAlignment tooltipVerticalAlignment)
{

}

void UDBDTooltipManager::ShowFollowedQuestsTooltip(const FFollowedQuestsTooltipViewData& tooltipViewData, const FGeometry& triggerGeometry, const ETooltipHorizontalAlignment tooltipHorizontalAlignment, const ETooltipVerticalAlignment tooltipVerticalAlignment)
{

}

void UDBDTooltipManager::ShowDisabledButtonTooltip(const FText& disabledButtonTooltipText, const FGeometry& triggerGeometry, const ETooltipHorizontalAlignment tooltipHorizontalAlignment, const ETooltipVerticalAlignment tooltipVerticalAlignment)
{

}

void UDBDTooltipManager::ShowCustomizationTooltip(const FCustomizationTooltipViewData& tooltipViewData, const FGeometry& triggerGeometry, const ETooltipHorizontalAlignment tooltipHorizontalAlignment, ETooltipVerticalAlignment tooltipVerticalAlignment)
{

}

void UDBDTooltipManager::ShowCurrencyTooltip(const FCurrencyProgressionTooltipViewData& tooltipViewData, const FGeometry& triggerGeometry, const ETooltipHorizontalAlignment tooltipHorizontalAlignment, ETooltipVerticalAlignment tooltipVerticalAlignment)
{

}

void UDBDTooltipManager::ShowCharacterTooltip(const FCharacterTooltipViewData& tooltipViewData, const FGeometry& triggerGeometry, const ETooltipHorizontalAlignment tooltipHorizontalAlignment, ETooltipVerticalAlignment tooltipVerticalAlignment)
{

}

void UDBDTooltipManager::ShowChallengeTooltip(const FChallengeTooltipViewData& tooltipViewData, const FGeometry& triggerGeometry, const ETooltipHorizontalAlignment tooltipHorizontalAlignment, const ETooltipVerticalAlignment tooltipVerticalAlignment)
{

}

void UDBDTooltipManager::ShowBloodpointBonusTooltip(const FBloodpointBonusTooltipViewData& tooltipViewData, const FTooltipTriggerGeometry& triggerGeometry, const ETooltipHorizontalAlignment tooltipHorizontalAlignment, ETooltipVerticalAlignment tooltipVerticalAlignment)
{

}

void UDBDTooltipManager::ShowArchiveRewardNodeTooltip(const FArchiveRewardNodeTooltipViewData& tooltipViewData, const FGeometry& triggerGeometry, const ETooltipHorizontalAlignment tooltipHorizontalAlignment, ETooltipVerticalAlignment tooltipVerticalAlignment)
{

}

void UDBDTooltipManager::ShowArchivePassTooltip(const FArchivePassTooltipViewData& tooltipViewData, const FGeometry& triggerGeometry, const ETooltipHorizontalAlignment tooltipHorizontalAlignment, const ETooltipVerticalAlignment tooltipVerticalAlignment)
{

}

void UDBDTooltipManager::ShowArchiveNodeTooltip(const FArchiveNodeViewData& tooltipViewData, const FGeometry& triggerGeometry, const ETooltipHorizontalAlignment tooltipHorizontalAlignment, ETooltipVerticalAlignment tooltipVerticalAlignment)
{

}

void UDBDTooltipManager::ShowArchiveCompendiumTooltip(const FCompendiumButtonData& tooltipViewData, const FGeometry& triggerGeometry, const ETooltipHorizontalAlignment tooltipHorizontalAlignment, ETooltipVerticalAlignment tooltipVerticalAlignment)
{

}

void UDBDTooltipManager::OnViewportCreated()
{

}

void UDBDTooltipManager::HideTooltip(const ETooltipPriority priority)
{

}

void UDBDTooltipManager::HideAllTooltips()
{

}

UDBDTooltipManager::UDBDTooltipManager()
{

}
