#pragma once

#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "VFXUtilities.generated.h"

class UFXSystemComponent;

UCLASS(Blueprintable)
class VFXUTILITIES_API UVFXUtilities : public UBlueprintFunctionLibrary
{
	GENERATED_BODY()

public:
	UFUNCTION(BlueprintCallable)
	static void SetParticleSystemsActive(TSet<UFXSystemComponent*> particleSystems, bool active, bool reset);

	UFUNCTION(BlueprintCallable)
	static void SetParticleSystemActive(UFXSystemComponent* particleSystem, bool active, bool reset);

public:
	UVFXUtilities();
};

FORCEINLINE uint32 GetTypeHash(const UVFXUtilities) { return 0; }
