#pragma once

#include "CoreMinimal.h"
#include "EQuestLocalizationParameter.generated.h"

UENUM(BlueprintType)
enum class EQuestLocalizationParameter : uint8
{
	None,
	NeededProgression,
	Character,
	Perk,
	ExclusivePerk,
	RandomPerks,
	GameTypes,
	Class,
	ChallengeListId,
	ChallengeSetId,
	Repetition,
	EventId,
};
