#include "K28KillerInstinctEffect.h"

void UK28KillerInstinctEffect::Authority_OnLevelReadyToPlay()
{

}

void UK28KillerInstinctEffect::Authority_OnKillerInstinctApplicableChanged(bool active)
{

}

UK28KillerInstinctEffect::UK28KillerInstinctEffect()
{
	this->_lingeringEffectClass = NULL;
}
