#pragma once

#include "CoreMinimal.h"
#include "ERewardSequencePlaying.generated.h"

UENUM(BlueprintType)
enum class ERewardSequencePlaying : uint8
{
	None,
	BaseRewards,
	ChallengesCompleted,
	ChallengesRewards,
	RiftTierUp,
	RiftRewards,
};
