#include "AnimationMontageSlave.h"
#include "AnimationMontageDescriptor.h"

class UMontagePlayer;

void UAnimationMontageSlave::SetMontagePlayer(UMontagePlayer* montagePlayer)
{

}

void UAnimationMontageSlave::SetLeader(UMontagePlayer* leader)
{

}

void UAnimationMontageSlave::OnMontageStopped(const FAnimationMontageDescriptor id)
{

}

void UAnimationMontageSlave::OnMontageStarted(const FAnimationMontageDescriptor id, const float rate)
{

}

UAnimationMontageSlave::UAnimationMontageSlave()
{

}
