#include "KnivesLauncher.h"
#include "Net/UnrealNetwork.h"

class AThrowingKnives;

AThrowingKnives* UKnivesLauncher::GetPower() const
{
	return NULL;
}

int32 UKnivesLauncher::GetLocallyPredictedAmmo() const
{
	return 0;
}

void UKnivesLauncher::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(UKnivesLauncher, _isInSuperModeThrow);
}

UKnivesLauncher::UKnivesLauncher()
{
	this->_isInSuperModeThrow = false;
}
