#include "BlueprintDebugUtilities.h"

void UBlueprintDebugUtilities::EnsureOnConditionWithMessage(const bool condition, const FString& ensureMessage)
{

}

void UBlueprintDebugUtilities::EnsureFalseWithMessage(const FString& ensureMessage)
{

}

UBlueprintDebugUtilities::UBlueprintDebugUtilities()
{

}
