#include "GameplayModifierCondition.h"

class UGameplayModifierContainer;
class ADBDPlayer;

void UGameplayModifierCondition::SetOwningGameplayModifier(UGameplayModifierContainer* OwningGameplayModifier)
{

}

bool UGameplayModifierCondition::IsApplicable_Implementation() const
{
	return false;
}

ADBDPlayer* UGameplayModifierCondition::GetOwningPlayer() const
{
	return NULL;
}

UGameplayModifierContainer* UGameplayModifierCondition::GetOwningGameplayModifier() const
{
	return NULL;
}

UGameplayModifierCondition::UGameplayModifierCondition()
{

}
