#include "SurvivalistTeamSprintBurstSkill.h"

class ADBDPlayer;

void USurvivalistTeamSprintBurstSkill::Multicast_SprintBurstActivated_Implementation(ADBDPlayer* player)
{

}

USurvivalistTeamSprintBurstSkill::USurvivalistTeamSprintBurstSkill()
{
	this->_exhaustedClass = NULL;
	this->_activatableHasteClass = NULL;
	this->_exhaustionDuration = 20.000000;
	this->_hasteDuration = 3.000000;
	this->_hasteValue = 0.500000;
}
