#include "DBDNavObstacleAnalysisComponent.h"

void UDBDNavObstacleAnalysisComponent::OnLevelReadyToPlay()
{

}

UDBDNavObstacleAnalysisComponent::UDBDNavObstacleAnalysisComponent()
{
	this->IsSupported = false;
	this->CloseLoopRadius = 10.000000;
	this->InitialMergeObstacleRadius = 1.000000;
	this->MaxMergeObstacleRadius = 100.000000;
	this->MergeObstacleRadiusMultiplierPerStep = 2.000000;
	this->ObstacleMatrixCellSize = 800.000000;
}
