#pragma once

#include "CoreMinimal.h"
#include "StatusEffect.h"
#include "EnduranceHighlightEffect.generated.h"

UCLASS(Blueprintable, EditInlineNew, meta=(BlueprintSpawnableComponent))
class DBDCOMPETENCE_API UEnduranceHighlightEffect : public UStatusEffect
{
	GENERATED_BODY()

public:
	UEnduranceHighlightEffect();
};

FORCEINLINE uint32 GetTypeHash(const UEnduranceHighlightEffect) { return 0; }
