#include "OfferingHandler.h"
#include "Net/UnrealNetwork.h"

void UOfferingHandler::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(UOfferingHandler, _levelPerkIDs);
}

UOfferingHandler::UOfferingHandler()
{

}
