#include "K26PathHandlerComponent.h"
#include "Net/UnrealNetwork.h"

class UK26AmmoHandlerComponent;
class UK26CrowPlacementValidatorComponent;

void UK26PathHandlerComponent::SetDependencies(UK26AmmoHandlerComponent* ammoHandler, UK26CrowPlacementValidatorComponent* placementValidator)
{

}

void UK26PathHandlerComponent::OnRep_AvailablePathData()
{

}

void UK26PathHandlerComponent::OnIterativeAvailablePathUpdate()
{

}

void UK26PathHandlerComponent::Multicast_FillAvailablePathArray_Implementation(const int32 maxAmmo)
{

}

void UK26PathHandlerComponent::Authority_OnMaxAmmoSet(const int32 maxAmmo)
{

}

void UK26PathHandlerComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(UK26PathHandlerComponent, _availablePathData);
}

UK26PathHandlerComponent::UK26PathHandlerComponent()
{
	this->_visualPathPart = NULL;
	this->_visualPathEndArrow = NULL;
}
