#include "LanternLightCollectable.h"
#include "Net/UnrealNetwork.h"

class ALanternInteractable;

void ALanternLightCollectable::SetParentLantern(ALanternInteractable* parentLantern)
{

}

void ALanternLightCollectable::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(ALanternLightCollectable, _parentLantern);
}

ALanternLightCollectable::ALanternLightCollectable()
{

}
