#pragma once

#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "LegionKillerAnalyticsComponent.generated.h"

class UGameEventDispatcher;

UCLASS(Blueprintable, meta=(BlueprintSpawnableComponent))
class ULegionKillerAnalyticsComponent : public UActorComponent
{
	GENERATED_BODY()

public:
	UFUNCTION(BlueprintCallable)
	void SetGameEventDispatcher(UGameEventDispatcher* gameEventDispatcher);

public:
	ULegionKillerAnalyticsComponent();
};

FORCEINLINE uint32 GetTypeHash(const ULegionKillerAnalyticsComponent) { return 0; }
