#include "DBDChildActorSpawnParams.h"


FDBDChildActorSpawnParams::FDBDChildActorSpawnParams()
{
	this->Class = NULL;
	this->RelativeLocation = FVector{};
	this->RelativeRotation = FRotator{};
	this->RelativeScale = FVector{};
	this->AttachSocketName = NAME_None;
}
