#include "OtherCharactersVerticalCollisionsHandler.h"
#include "Engine/HitResult.h"

class UCapsuleComponent;
class UPrimitiveComponent;
class AActor;

void UOtherCharactersVerticalCollisionsHandler::SetPawnDetector(UCapsuleComponent* pawnDetector)
{

}

void UOtherCharactersVerticalCollisionsHandler::OnPawnDetectorOverlapExit(UPrimitiveComponent* hitComponent, AActor* otherActor, UPrimitiveComponent* otherComp, int32 otherBodyIndex)
{

}

void UOtherCharactersVerticalCollisionsHandler::OnPawnDetectorOverlapEnter(UPrimitiveComponent* hitComponent, AActor* otherActor, UPrimitiveComponent* otherComp, int32 otherBodyIndex, bool bFromSweep, const FHitResult& sweepResult)
{

}

void UOtherCharactersVerticalCollisionsHandler::InitializeOverlapDetection()
{

}

UOtherCharactersVerticalCollisionsHandler::UOtherCharactersVerticalCollisionsHandler()
{

}
