#include "HudMatchResultPresenter.h"

void UHudMatchResultPresenter::StartEndGameSequence()
{

}

void UHudMatchResultPresenter::ShowEndSequence(float duration, bool isSlasher, int32 matchResult)
{

}

void UHudMatchResultPresenter::OnMatchResultFadeOutCompleted()
{

}

void UHudMatchResultPresenter::NotifyInParadiseOrEscaped()
{

}

UHudMatchResultPresenter::UHudMatchResultPresenter()
{
	this->MatchResultWidgetClass = NULL;
}
