#include "ArmOverrideSurvivorSubAnimInstance.h"

UArmOverrideSurvivorSubAnimInstance::UArmOverrideSurvivorSubAnimInstance()
{
	this->_isCrawling = false;
	this->_holdingItem = false;
	this->_speed = 0.000000;
	this->_fireCracker = false;
	this->_smallItem = false;
	this->_useAimItem = false;
	this->_holdAimItem = false;
	this->_isCrouched = false;
	this->_isFrightScream = false;
	this->_isHoldingFlashBang = false;
	this->_isInjured = false;
	this->_isHoldingVaccine = false;
	this->_disableArmOverride = false;
	this->_isHoldingMirror = false;
	this->_isHoldingLamentBox = false;
	this->_isHoldingSprayObject = false;
	this->_isHoldingVhs = false;
	this->_isHoldingWormholeFatherKeyCard = false;
	this->_isHoldingLantern = false;
	this->_isHoldingJerryCan = false;
	this->_isHoldingMap = false;
	this->_injuredNotUsingAimItem = 0.000000;
	this->_baseToConduitRule = false;
	this->_conduitToBaseRule = false;
}
