#include "ItemConsumedQEEvaluator.h"
#include "GameplayTagContainer.h"
#include "GameEventData.h"

void UItemConsumedQEEvaluator::OnItemConsumed(const FGameplayTag gameEventType, const FGameEventData& gameEventData)
{

}

UItemConsumedQEEvaluator::UItemConsumedQEEvaluator()
{

}
