#pragma once

#include "CoreMinimal.h"
#include "EPawnInputPressTypes.generated.h"

UENUM(BlueprintType)
enum class EPawnInputPressTypes : uint8
{
	None,
	FastInteract,
	Interact,
	Struggle,
	Slash,
	Attack,
	Action,
	SecondaryAction,
	UseItem,
	DropItem,
	Gesture01,
	Gesture02,
	Gesture03,
	Gesture04,
	Run,
	RunningFastInteraction,
	AbilityTwo,
	CancelMinigame,
	AbilityTwoCrouch,
	EventAbility,
	Crouch,
};
