#pragma once

#include "CoreMinimal.h"
#include "ChargeableInteractionDefinition.h"
#include "ActivateBlightPower.generated.h"

UCLASS(Blueprintable, EditInlineNew, meta=(BlueprintSpawnableComponent))
class UActivateBlightPower : public UChargeableInteractionDefinition
{
	GENERATED_BODY()

public:
	UActivateBlightPower();
};

FORCEINLINE uint32 GetTypeHash(const UActivateBlightPower) { return 0; }
