#include "AllowSelfRecoverAction.h"

class AActor;

void UAllowSelfRecoverAction::Authority_OnHealProgress(float individualChargeAmount, float totalChargeAmount, AActor* chargeInstigator, bool wasCoop, float deltaTime)
{

}

UAllowSelfRecoverAction::UAllowSelfRecoverAction()
{
	this->_enduranceStatusEffect = NULL;
	this->_hasteStatusEffect = NULL;
	this->_enduranceDuration = 0.000000;
	this->_hasteDuration = 0.000000;
	this->_hasteAmount = 0.000000;
	this->_soloRecoveryBonusThreshold = 0.000000;
}
