#pragma once

#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "BlightPowerCollisionDelegate.generated.h"

class ADBDPlayer;

UDELEGATE()
DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FBlightPowerCollisionDelegate, ADBDPlayer*, collidingPlayer, FVector, collisionLocation, FVector, collisionNormal);
