#include "PlayerMovementUtilities.h"

class ADBDPlayer;
class UCurveFloat;

void UPlayerMovementUtilities::Local_SetGamepadYawCurve(ADBDPlayer* player, UCurveFloat* curve)
{

}

void UPlayerMovementUtilities::Local_SetGamepadPitchCurve(ADBDPlayer* player, UCurveFloat* curve)
{

}

void UPlayerMovementUtilities::Local_ResetRotationScale(ADBDPlayer* player, const float adjustmentTime)
{

}

void UPlayerMovementUtilities::Local_ResetGamepadLookCurves(ADBDPlayer* player)
{

}

void UPlayerMovementUtilities::Local_ApplyYawScaleMultiplier(ADBDPlayer* player, const float multiplier, const float adjustmentTime)
{

}

void UPlayerMovementUtilities::Local_ApplyRotationScaleMultiplier(ADBDPlayer* player, const float multiplier, const float adjustmentTime)
{

}

void UPlayerMovementUtilities::Local_ApplyPitchScaleMultiplier(ADBDPlayer* player, const float multiplier, const float adjustmentTime)
{

}

void UPlayerMovementUtilities::Local_ApplyMouseYawScaleMultiplier(ADBDPlayer* player, const float multiplier, const float adjustmentTime)
{

}

void UPlayerMovementUtilities::Local_ApplyMousePitchScaleMultiplier(ADBDPlayer* player, const float multiplier, const float adjustmentTime)
{

}

void UPlayerMovementUtilities::Local_ApplyGamepadYawScaleMultiplier(ADBDPlayer* player, const float multiplier, const float adjustmentTime)
{

}

void UPlayerMovementUtilities::Local_ApplyGamepadPitchScaleMultiplier(ADBDPlayer* player, const float multiplier, const float adjustmentTime)
{

}

UPlayerMovementUtilities::UPlayerMovementUtilities()
{

}
