#pragma once

#include "CoreMinimal.h"
#include "MaterialReplacerData.h"
#include "MaterialReplacerArray.generated.h"

USTRUCT(BlueprintType)
struct FMaterialReplacerArray
{
	GENERATED_BODY()

public:
	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	TArray<FMaterialReplacerData> MaterialsMap;

public:
	DEADBYDAYLIGHT_API FMaterialReplacerArray();
};

FORCEINLINE uint32 GetTypeHash(const FMaterialReplacerArray) { return 0; }
