#include "ReleaseConjoinedTwin.h"
#include "GameplayTagContainer.h"
#include "GameEventData.h"
#include "Net/UnrealNetwork.h"

class AConjoinedTwin;
class ADBDPlayer;

void UReleaseConjoinedTwin::OnTwinSet(AConjoinedTwin* twin)
{

}

void UReleaseConjoinedTwin::OnRep_ReleaseAnimationWentToTheEnd()
{

}

void UReleaseConjoinedTwin::OnPowerCollected(ADBDPlayer* collector)
{

}

void UReleaseConjoinedTwin::OnKillerStunned(const FGameplayTag gameEventType, const FGameEventData& gameEventData)
{

}

void UReleaseConjoinedTwin::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(UReleaseConjoinedTwin, _releaseAnimationWentToTheEnd);
}

UReleaseConjoinedTwin::UReleaseConjoinedTwin()
{
	this->_releaseAnimationWentToTheEnd = false;
}
