#pragma once

#include "CoreMinimal.h"
#include "Components/SceneComponent.h"
#include "SelectiveVisibilityComponent.generated.h"

UCLASS(Blueprintable, meta=(BlueprintSpawnableComponent))
class DEADBYDAYLIGHT_API USelectiveVisibilityComponent : public USceneComponent
{
	GENERATED_BODY()

public:
	UFUNCTION(BlueprintCallable)
	void Local_SetVisibility(bool bNewVisibility, bool bPropagateToChildren);

public:
	USelectiveVisibilityComponent();
};

FORCEINLINE uint32 GetTypeHash(const USelectiveVisibilityComponent) { return 0; }
