#include "SurvivorDynamicAccessoryAnimInstance.h"

USurvivorDynamicAccessoryAnimInstance::USurvivorDynamicAccessoryAnimInstance()
{
	this->_isMale = false;
	this->_isBeingMoried = false;
	this->_isDeadOrInParadise = false;
	this->_isMoving = false;
	this->_isRunning = false;
	this->_isCrawling = false;
	this->_isRetrievingItem = false;
	this->_isInAir = false;
	this->_isHealing = false;
	this->_isBeingMended = false;
	this->_isBeingHooked = false;
	this->_isBeingHealed = false;
	this->_isCleansingTotem = false;
	this->_isOwnerUsingGesture = false;
	this->_isOwnerEscapingWithHatch = false;
	this->_isInteractingWithLocker = false;
	this->_isInteractingWithChest = false;
	this->_isOwnerCrouching = false;
	this->_isOwnerInjured = false;
	this->_isOwnerKO = false;
	this->_isOwnerInLocker = false;
	this->_isOwnerExitingLocker = false;
	this->_isOwnerBeingCarried = false;
	this->_isOwnerVaulting = false;
	this->_isOwnerDroppingAPallet = false;
	this->_isOwnerReparingAGenerator = false;
	this->_isOwnerBeingPulledFromLocker = false;
	this->_isOwnerDisconnected = false;
}
