#include "BaseIsPlayerPerformingInteraction.h"
#include "GameplayTagContainer.h"

class UInteractionDefinition;

void UBaseIsPlayerPerformingInteraction::UpdateIsTrue(UInteractionDefinition* interactionDefinition)
{

}

void UBaseIsPlayerPerformingInteraction::SetInteractionSemantics(const FGameplayTagContainer& interactionSemantics)
{

}

UBaseIsPlayerPerformingInteraction::UBaseIsPlayerPerformingInteraction()
{

}
