#pragma once

#include "CoreMinimal.h"
#include "AISkill_Interaction.h"
#include "ELoadoutItemType.h"
#include "Templates/SubclassOf.h"
#include "AISkill_InteractionUseItem.generated.h"

class ACollectable;

UCLASS(Blueprintable, EditInlineNew)
class DBDBOTS_API UAISkill_InteractionUseItem : public UAISkill_Interaction
{
	GENERATED_BODY()

public:
	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	ELoadoutItemType ItemType;

	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	TSubclassOf<ACollectable> ItemClass;

public:
	UAISkill_InteractionUseItem();
};

FORCEINLINE uint32 GetTypeHash(const UAISkill_InteractionUseItem) { return 0; }
