#include "DuringEndGameCollapseQEEvaluator.h"
#include "GameplayTagContainer.h"
#include "GameEventData.h"

void UDuringEndGameCollapseQEEvaluator::OnEndGameCollapseStart(const FGameplayTag gameEventType, const FGameEventData& gameEventData)
{

}

UDuringEndGameCollapseQEEvaluator::UDuringEndGameCollapseQEEvaluator()
{

}
