#include "EarnEmblemQualityQEEvaluator.h"
#include "GameplayTagContainer.h"
#include "GameEventData.h"

void UEarnEmblemQualityQEEvaluator::OnFinishedPlaying(const FGameplayTag gameEventType, const FGameEventData& gameEventData)
{

}

UEarnEmblemQualityQEEvaluator::UEarnEmblemQualityQEEvaluator()
{

}
