#include "K33Utilities.h"

class UAuthoritativeActorPoolComponent;
class UObject;
class UK33SpecialModeComponent;
class ULocalActorPoolComponent;
class AK33Power;
class AK33Husk;

UAuthoritativeActorPoolComponent* UK33Utilities::GetTurretsPool(const UObject* worldContextObject)
{
	return NULL;
}

UK33SpecialModeComponent* UK33Utilities::GetSpecialModeComponent(const UObject* worldContextObject)
{
	return NULL;
}

ULocalActorPoolComponent* UK33Utilities::GetK33VFXFeetPool(const UObject* worldContextObject)
{
	return NULL;
}

AK33Power* UK33Utilities::GetK33Power(const UObject* worldContextObject)
{
	return NULL;
}

AK33Husk* UK33Utilities::GetK33Husk(const UObject* worldContextObject)
{
	return NULL;
}

int32 UK33Utilities::GetAvailableTurretsCountInPool(const UObject* worldContextObject)
{
	return 0;
}

UK33Utilities::UK33Utilities()
{

}
