#include "RepairGeneratorSurvivorSubAnimInstance.h"

void URepairGeneratorSurvivorSubAnimInstance::UpdatePostSkillCheckResponse()
{

}

URepairGeneratorSurvivorSubAnimInstance::URepairGeneratorSurvivorSubAnimInstance()
{
	this->_skillCheckDelayTime = 2.000000;
	this->_isReturningFromFail = false;
	this->_side = -1;
	this->_repairAnimIndex = -1;
	this->_isRepairingGenerator = false;
	this->_rightFootDown = false;
	this->_animSequenceVariationCount = 3;
	this->_hasSkillCheckFailed = false;
	this->_isS34P01Accumulating = false;
	this->_isRepairIndex0 = false;
	this->_isRepairIndex1 = false;
	this->_isRepairIndex2 = false;
	this->_isS34P01AccumulatingAndReturningFromFail = false;
	this->_isS34P01AccumulatingAndNotReturningFromFail = false;
	this->_generatorActivationToBaseRule = false;
}
