#include "AssetLibraryManager.h"

UAssetLibraryManager::UAssetLibraryManager()
{
	this->CharacterItemsAssetLoadCountPerChunk = 3;
	this->MenuAssetLoadCountPerChunk = 1;
	this->GlobalAssetLoadCountPerChunk = 1;
	this->GameAssetLoadCountPerChunk = 10;
}
