#pragma once

#include "CoreMinimal.h"
#include "EOfferingCategory.generated.h"

UENUM(BlueprintType)
enum class EOfferingCategory : uint8
{
	None,
	Bloodpoints,
	Mapmods,
	Realms,
	Shrouds,
	Wards,
	CharacterXP,
	Luck,
	Moris,
};
