#include "AmbientOcclusionParams.h"


FAmbientOcclusionParams::FAmbientOcclusionParams()
{
	this->AmbientOcclusionIntensity = 0.0f;
	this->AmbientOcclusionRadius = 0.0f;
	this->AmbientOcclusionRadiusInWS = false;
	this->AmbientOcclusionFadeDistance = 0.0f;
	this->AmbientOcclusionFadeRadius = 0.0f;
	this->AmbientOcclusionPower = 0.0f;
	this->AmbientOcclusionBias = 0.0f;
	this->AmbientOcclusionQuality = 0.0f;
	this->AmbientOcclusionMipBlend = 0.0f;
	this->AmbientOcclusionMipScale = 0.0f;
	this->AmbientOcclusionMipThreshold = 0.0f;
	this->AmbientOcclusionTemporalBlendWeight = 0.0f;
	this->bOverride_AmbientOcclusionIntensity = false;
	this->bOverride_AmbientOcclusionRadius = false;
	this->bOverride_AmbientOcclusionFadeDistance = false;
	this->bOverride_AmbientOcclusionFadeRadius = false;
	this->bOverride_AmbientOcclusionRadiusInWS = false;
	this->bOverride_AmbientOcclusionPower = false;
	this->bOverride_AmbientOcclusionBias = false;
	this->bOverride_AmbientOcclusionQuality = false;
	this->bOverride_AmbientOcclusionMipBlend = false;
	this->bOverride_AmbientOcclusionMipScale = false;
	this->bOverride_AmbientOcclusionMipThreshold = false;
	this->bOverride_AmbientOcclusionTemporalBlendWeight = false;
}
