#pragma once

#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "CameraOffsetController.generated.h"

UCLASS(Blueprintable, meta=(BlueprintSpawnableComponent))
class UCameraOffsetController : public UActorComponent
{
	GENERATED_BODY()

public:
	UCameraOffsetController();
};

FORCEINLINE uint32 GetTypeHash(const UCameraOffsetController) { return 0; }
