#pragma once

#include "CoreMinimal.h"
#include "BlindableBaseComponent.h"
#include "BlindableComponent.generated.h"

UCLASS(Blueprintable, meta=(BlueprintSpawnableComponent))
class DEADBYDAYLIGHT_API UBlindableComponent : public UBlindableBaseComponent
{
	GENERATED_BODY()

public:
	UBlindableComponent();
};

FORCEINLINE uint32 GetTypeHash(const UBlindableComponent) { return 0; }
