#include "K30Addon18.h"
#include "Engine/HitResult.h"

class UPrimitiveComponent;
class AActor;

void UK30Addon18::Authority_OnSplineEndOverlap(UPrimitiveComponent* overlappedComponent, AActor* otherActor, UPrimitiveComponent* otherComp, int32 otherBodyIndex)
{

}

void UK30Addon18::Authority_OnSplineBeginOverlap(UPrimitiveComponent* overlappedComponent, AActor* otherActor, UPrimitiveComponent* otherComp, int32 otherBodyIndex, bool bFromSweep, const FHitResult& sweepResult)
{

}

UK30Addon18::UK30Addon18()
{
	this->_overlapStatusEffectClass = NULL;
	this->_lifetimePostApplication = 8.000000;
}
