#pragma once

#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "EAttackType.h"
#include "DBDAttackUtilities.generated.h"

class AActor;

UCLASS(Blueprintable)
class DEADBYDAYLIGHT_API UDBDAttackUtilities : public UBlueprintFunctionLibrary
{
	GENERATED_BODY()

public:
	UFUNCTION(BlueprintPure)
	static EAttackType GetCurrentAttackType(const AActor* attacker);

	UFUNCTION(BlueprintPure)
	static float GetCurrentAttackSubstateRemainingTime(const AActor* attacker);

public:
	UDBDAttackUtilities();
};

FORCEINLINE uint32 GetTypeHash(const UDBDAttackUtilities) { return 0; }
