#include "HookSurvivorSubAnimInstance.h"

UHookSurvivorSubAnimInstance::UHookSurvivorSubAnimInstance()
{
	this->_isDead = false;
	this->_isHooked = false;
	this->_isSacrificeStruggling = false;
	this->_sacrificeStrugglePercent = 0.000000;
	this->_struggleThreshold = 0.500000;
	this->_closetIdleToBaseRule = false;
}
