#include "SnowmanVariant.h"


FSnowmanVariant::FSnowmanVariant()
{
	this->MaxNumSpawnableInstances = FDBDTunableRowHandle{};
	this->SimultaneousInstancesLimit = FDBDTunableRowHandle{};
	this->PercentChanceSpawn = FDBDTunableRowHandle{};
	this->RespawnLimit = FDBDTunableRowHandle{};
	this->MinNumInstancesAtStart = FDBDTunableRowHandle{};
	this->Pool = NULL;
}
