#include "K37CastleSpawnData.h"


FK37CastleSpawnData::FK37CastleSpawnData()
{
	this->_mapId = NAME_None;
	this->bSpawnVista = false;
	this->_location = FVector{};
	this->_rotation = FRotator{};
	this->_uniformScale = 0.0f;
}
