#include "CharacterPusherComponent.h"

class ACharacter;
class UPrimitiveComponent;
class AActor;
class UCapsuleComponent;
class UBasePushStrategyComponent;

void UCharacterPusherComponent::SetIgnoredCharacter(ACharacter* character, const bool ignore)
{

}

void UCharacterPusherComponent::OnCharacterDetectorOverlapExit(UPrimitiveComponent* hitComponent, AActor* otherActor, UPrimitiveComponent* otherComp, int32 otherBodyIndex)
{

}

void UCharacterPusherComponent::Construct(UCapsuleComponent* characterDetector, UCapsuleComponent* characterCollision, UBasePushStrategyComponent* pushStrategy)
{

}

UCharacterPusherComponent::UCharacterPusherComponent()
{

}
