#pragma once

#include "CoreMinimal.h"
#include "BasePoolableActorComponent.h"
#include "PoolableActorComponent.generated.h"

UCLASS(Blueprintable, EditInlineNew, meta=(BlueprintSpawnableComponent))
class GAMEPLAYUTILITIES_API UPoolableActorComponent : public UBasePoolableActorComponent
{
	GENERATED_BODY()

public:
	UPoolableActorComponent();
};

FORCEINLINE uint32 GetTypeHash(const UPoolableActorComponent) { return 0; }
