#include "ChaseComponent.h"
#include "Net/UnrealNetwork.h"

void UChaseComponent::OnRep_IsInChase()
{

}

bool UChaseComponent::IsInChase() const
{
	return false;
}

void UChaseComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(UChaseComponent, _isInChase);
}

UChaseComponent::UChaseComponent()
{

}
