#include "CompositeModifierCondition.h"
#include "Net/UnrealNetwork.h"

void UCompositeModifierCondition::OnRep_Conditions()
{

}

void UCompositeModifierCondition::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(UCompositeModifierCondition, _conditions);
}

UCompositeModifierCondition::UCompositeModifierCondition()
{

}
