#include "HasInteractedMapTrackedInteractorQEEvaluator.h"

class UActorKnowledgeCollection;
class AActor;

void UHasInteractedMapTrackedInteractorQEEvaluator::OnLevelReadyToPlay()
{

}

void UHasInteractedMapTrackedInteractorQEEvaluator::OnActorTrackedByMap(UActorKnowledgeCollection* knowledgeCollection, AActor* newActor)
{

}

UHasInteractedMapTrackedInteractorQEEvaluator::UHasInteractedMapTrackedInteractorQEEvaluator()
{

}
