#pragma once

#include "CoreMinimal.h"
#include "AkCommunicationSettings.generated.h"

USTRUCT(BlueprintType)
struct FAkCommunicationSettings
{
	GENERATED_BODY()

public:
	UPROPERTY(EditAnywhere)
	uint32 PoolSize;

	UPROPERTY(EditAnywhere)
	uint16 DiscoveryBroadcastPort;

	UPROPERTY(EditAnywhere)
	uint16 CommandPort;

	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	FString NetworkName;

public:
	AKAUDIO_API FAkCommunicationSettings();
};

FORCEINLINE uint32 GetTypeHash(const FAkCommunicationSettings) { return 0; }
