#pragma once

#include "CoreMinimal.h"
#include "ETutorialObjectivePlayerActionMapping.generated.h"

UENUM(BlueprintType)
enum class ETutorialObjectivePlayerActionMapping : uint8
{
	None,
	Action_Camper,
	Interact_Camper,
	Interact_Slasher,
	Run_Camper,
	Attack_Slasher,
	SecondaryAction_Camper,
	AbilityTwo_Camper,
	ItemUse_Camper,
	Crouch,
	ItemDrop_Camper,
	ItemUse_Slasher,
	ItemDrop_Slasher,
	Mash_Camper,
	FastInteract_Camper,
	SecondaryAction_Slasher,
	Action_Slasher,
	Struggle,
	MoveAxes,
	LookAxes,
	Count,
};
