#include "CamperHealResult.h"


FCamperHealResult::FCamperHealResult()
{
	this->PreviousDamageState = ECamperDamageState::VE_Healthy;
	this->CurrentDamageState = ECamperDamageState::VE_Healthy;
	this->HealAmount = 0;
	this->Healers = TArray<ADBDPlayer*>();
}
