#include "AISkill_DirectionalMinigame.h"
#include "EDirectionalInputKey.h"
#include "EDirectionalMinigameResult.h"

void UAISkill_DirectionalMinigame::OnMinigameStart(TArray<EDirectionalInputKey> sequence, int32 currentIndex)
{

}

void UAISkill_DirectionalMinigame::OnMinigameEnd(EDirectionalMinigameResult result)
{

}

UAISkill_DirectionalMinigame::UAISkill_DirectionalMinigame()
{

}
