#include "UIInputUtilities.h"
#include "InputCoreTypes.h"
#include "EControlMode.h"
#include "EUIActionType.h"

class UObject;

bool UUIInputUtilities::ShouldUseAtlantaControls(const UObject* worldContextObject)
{
	return false;
}

bool UUIInputUtilities::IsInputKeyControlModePairValid(FKey inputKey, EControlMode controlMode)
{
	return false;
}

FKey UUIInputUtilities::GetKeyFromUIAction(const EUIActionType actionType, bool isUsingGamepad)
{
	return FKey{};
}

bool UUIInputUtilities::AreGamepadButtonsXOSwitched()
{
	return false;
}

UUIInputUtilities::UUIInputUtilities()
{

}
