#pragma once

#include "CoreMinimal.h"
#include "InteractionDefinition.h"
#include "EscapeMapInteraction.generated.h"

UCLASS(Blueprintable, EditInlineNew, meta=(BlueprintSpawnableComponent))
class DBDINTERACTION_API UEscapeMapInteraction : public UInteractionDefinition
{
	GENERATED_BODY()

public:
	UEscapeMapInteraction();
};

FORCEINLINE uint32 GetTypeHash(const UEscapeMapInteraction) { return 0; }
