#include "NavLinkProxy_Base.h"
#include "UObject/NoExportTypes.h"

class AActor;

void ANavLinkProxy_Base::OnSmartLinkReachedCallback(AActor* MovingActor, const FVector& DestinationPoint)
{

}

void ANavLinkProxy_Base::AutoAdjustSmartLinkPoints()
{

}

ANavLinkProxy_Base::ANavLinkProxy_Base()
{
	this->WaitLinkOffset = 250.000000;
	this->MoveOnEndPointTimeLimit = 2.000000;
	this->NbMaxLinkUsers = 1;
	this->OverrideMovementMode = false;
	this->MovementMode = ECharacterMovementTypes::Normal;
	this->ReachedRadius = 50.000000;
	this->ReachedHeight = 150.000000;
	this->StartedOnEndPointDistance = 20.000000;
	this->DisableSmartLinkPointInverting = false;
}
