#pragma once

#include "CoreMinimal.h"
#include "InteractionDefinition.h"
#include "AbsorbBloodOrbsInteraction.generated.h"

class ADBDPlayer;

UCLASS(Blueprintable, EditInlineNew, meta=(BlueprintSpawnableComponent))
class THEONI_API UAbsorbBloodOrbsInteraction : public UInteractionDefinition
{
	GENERATED_BODY()

public:
	UFUNCTION(BlueprintCallable)
	void SetPlayerOwner(const ADBDPlayer* player);

public:
	UAbsorbBloodOrbsInteraction();
};

FORCEINLINE uint32 GetTypeHash(const UAbsorbBloodOrbsInteraction) { return 0; }
