#pragma once

#include "CoreMinimal.h"
#include "EZombieState.generated.h"

UENUM(BlueprintType)
enum class EZombieState : uint8
{
	InPool,
	Spawn,
	Patrolling,
	Searching,
	Chase,
	Attack,
	Dying,
	Dead,
	ChaseSearching,
	InPlaceIdle,
	Stunned,
	FallSmash,
	AttackCooldown,
	Stop,
};
