#pragma once

#include "CoreMinimal.h"
#include "PossessPlayer.h"
#include "PossessTheKiller.generated.h"

UCLASS(Blueprintable, EditInlineNew, meta=(BlueprintSpawnableComponent))
class UPossessTheKiller : public UPossessPlayer
{
	GENERATED_BODY()

public:
	UPossessTheKiller();
};

FORCEINLINE uint32 GetTypeHash(const UPossessTheKiller) { return 0; }
