#include "LegionSurvivorAnalytics.h"


FLegionSurvivorAnalytics::FLegionSurvivorAnalytics()
{
	this->MatchId = TEXT("");
	this->DeepWoundCount = 0;
	this->FrenzyEffectivements = 0;
	this->DeepWoundDying = 0;
	this->DeepWoundEscape = false;
}
