#include "HoudiniOutput.h"

UHoudiniOutput::UHoudiniOutput()
{
	this->Type = EHoudiniOutputType::Invalid;
	this->bLandscapeWorldComposition = false;
	this->bIsEditableNode = false;
	this->bHasEditableNodeBuilt = false;
	this->bIsUpdating = false;
	this->bCanDeleteHoudiniNodes = true;
}
