#pragma once

#include "CoreMinimal.h"
#include "EPlayerStatus.generated.h"

UENUM(BlueprintType)
enum class EPlayerStatus : uint8
{
	Default,
	Hook,
	Trap,
	Dead,
	Escaped,
	Injured,
	Carried,
	Crawling,
	Sacrificed,
	Disconnected,
	InDeathBed,
	DogStruggle,
};
