#include "ConsoleUserSettings.h"


FConsoleUserSettings::FConsoleUserSettings()
{
	this->ActionMappings = TArray<FInputActionKeyMapping>();
	this->AxisMappings = TArray<FInputAxisKeyMapping>();
	this->MenuScaleFactor = 0;
	this->HudScaleFactor = 0;
	this->SkillCheckScaleFactor = 0;
	this->LargeText = false;
	this->BloodwebInteractionBehaviour = false;
	this->TerrorRadiusVisualFeedback = false;
	this->DeepWoundBarVisiblity = false;
	this->FieldOfView = 0;
	this->Gamma = 0;
	this->HUDPlayerNamesVisibility = false;
	this->HUDScoreEventsVisibility = false;
	this->HUDKillerHookCountVisibility = false;
	this->HUDUseItemPickupPopupAbridgedVersion = false;
	this->SurvivorSpecificPingIcon = false;
	this->LegacyPrestigePortraits = false;
	this->MainVolume = 0;
	this->MenuMusicVolume = 0;
	this->UseHeadphones = false;
	this->MuteOnFocusLost = false;
	this->HapticsVibrationPS5 = false;
	this->KillerMouseSensitivity = 0;
	this->SurvivorMouseSensitivity = 0;
	this->KillerControllerSensitivity = 0;
	this->SurvivorControllerSensitivity = 0;
	this->InvertY = false;
	this->SurvivorInvertY = false;
	this->KillerToggleInteractions = false;
	this->SurvivorToggleInteractions = false;
	this->SprintToCancel = false;
	this->HighestWeightSeenNews = 0;
	this->UseAtlantaCustomizedHuds = false;
	this->UseAtlantaSurvivorQuickTurn = false;
	this->UseAtlantaKillerQuickTurn = false;
	this->AtlantaCustomizedHuds = TArray<FAtlantaCustomizedHudSettings>();
	this->HasAcceptedCrossplayPopup = false;
	this->HasAcceptedProgressionSystemInfoPopup = false;
	this->PartyPrivacyState = TEXT("");
	this->ColorBlindMode = 0;
	this->ColorBlindModeIntensity = 0;
	this->BeginnerMode = false;
	this->Subtitles = false;
	this->SubtitlesBackgroundOpacity = 0;
	this->SubtitlesSize = 0;
	this->IsAnonymousMode = false;
	this->AllowCopyrightedMusic = false;
	this->HideYourName = false;
	this->HideOtherNames = false;
	this->HiddenMatchmakingDelay = false;
	this->HasAcceptedHapticsVibrationPopup = false;
	this->PlayerCardAnimationMode = 0;
	this->EnableFSR = false;
	this->SharpnessValue = 0.0f;
	this->ChallengeProgression = false;
	this->DailyChallengeProgression = false;
	this->WeeklyChallengeProgression = false;
	this->EventChallengeProgression = false;
	this->AllChallengeProgression = false;
}
