#pragma once

#include "CoreMinimal.h"
#include "BehaviorTree/Tasks/BTTask_BlueprintBase.h"
#include "ZombieRotateTowardsTargetBTTask.generated.h"

UCLASS(Blueprintable)
class UZombieRotateTowardsTargetBTTask : public UBTTask_BlueprintBase
{
	GENERATED_BODY()

public:
	UZombieRotateTowardsTargetBTTask();
};

FORCEINLINE uint32 GetTypeHash(const UZombieRotateTowardsTargetBTTask) { return 0; }
