#include "WhiteGlyphSurfaceComponent.h"
#include "UObject/NoExportTypes.h"

class AGlyph;

void UWhiteGlyphSurfaceComponent::Multicast_TeleportGlyph_Implementation(FVector location)
{

}

AGlyph* UWhiteGlyphSurfaceComponent::GetOwningGlyph() const
{
	return NULL;
}

UWhiteGlyphSurfaceComponent::UWhiteGlyphSurfaceComponent()
{
	this->_fragileObjectBP = NULL;
}
