#include "TormentTrailDetectorComponent.h"
#include "Net/UnrealNetwork.h"

void UTormentTrailDetectorComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(UTormentTrailDetectorComponent, _isInTormentTrail);
	DOREPLIFETIME(UTormentTrailDetectorComponent, _isInTormentTrailEffect);
}

UTormentTrailDetectorComponent::UTormentTrailDetectorComponent()
{

}
