#include "SurvivorHookSameTimeQEEvaluator.h"
#include "GameplayTagContainer.h"
#include "GameEventData.h"

void USurvivorHookSameTimeQEEvaluator::OnSurvivorUnhooked(const FGameplayTag gameEventType, const FGameEventData& gameEventData)
{

}

void USurvivorHookSameTimeQEEvaluator::OnSurvivorHooked(const FGameplayTag gameEventType, const FGameEventData& gameEventData)
{

}

USurvivorHookSameTimeQEEvaluator::USurvivorHookSameTimeQEEvaluator()
{

}
