#pragma once

#include "CoreMinimal.h"
#include "EStatusEffectTarget.generated.h"

UENUM(BlueprintType)
enum EStatusEffectTarget
{
	Self,
	AllSurvivors,
	AllSurvivorsExceptOriginatingPlayer,
	OtherSurvivors,
	AllKillers,
	OtherKillers,
};
