#pragma once

#include "CoreMinimal.h"
#include "EPerkCategory.generated.h"

UENUM(BlueprintType)
enum class EPerkCategory : uint8
{
	None,
	Navigation,
	Perception,
	Safeguard,
	Concealment,
	Strategy,
	Support,
	Adaptation,
	Chasing,
	Tracking,
	Cruelty,
	Trickery,
	Obstruction,
	Hinderance,
	Enhancement,
	Any,
};
