#include "TheExecutionerAnimInstance.h"

UTheExecutionerAnimInstance::UTheExecutionerAnimInstance()
{
	this->_isInTormentMode = false;
	this->_isChargingTormentMode = false;
	this->_isTormentModeAttacking = false;
	this->_tormentModeVerticalInput = 0.000000;
	this->_tormentModeHorizontalInput = 0.000000;
}
