#pragma once

#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "SleepableSkeletalMesh.generated.h"

UINTERFACE()
class ANIMATIONUTILITIES_API USleepableSkeletalMesh : public UInterface
{
	GENERATED_BODY()
};

class ANIMATIONUTILITIES_API ISleepableSkeletalMesh : public IInterface
{
	GENERATED_BODY()

};
