#include "DedicatedServerInvalidLoadoutAnalytics.h"


FDedicatedServerInvalidLoadoutAnalytics::FDedicatedServerInvalidLoadoutAnalytics()
{
	this->PlayerMirrorsId = TEXT("");
	this->ItemType = TEXT("");
	this->Items = TEXT("");
	this->Reason = TEXT("");
	this->PlayerRole = TEXT("");
	this->CharacterId = 0;
}
