#pragma once

#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "GameEventData.h"
#include "GameEventMulticastDelegate.generated.h"

UDELEGATE()
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FGameEventMulticastDelegate, const FGameplayTag, gameEventType, const FGameEventData&, gameEventData);
