#include "BloodwebContentTypePerRingDistribution.h"


FBloodwebContentTypePerRingDistribution::FBloodwebContentTypePerRingDistribution()
{
	this->PerkPerRingMinCount = 0;
	this->PerkPerRingMaxCount = 0;
	this->PerkPerRingWeight = 0;
	this->OfferingPerRingMinCount = 0;
	this->OfferingPerRingMaxCount = 0;
	this->OfferingPerRingWeight = 0;
	this->ItemPerRingMinCount = 0;
	this->ItemPerRingMaxCount = 0;
	this->ItemPerRingWeight = 0;
	this->AddOnPerRingMinCount = 0;
	this->AddOnPerRingMaxCount = 0;
	this->AddOnPerRingWeight = 0;
	this->ChestPerRingMinCount = 0;
	this->ChestPerRingMaxCount = 0;
	this->ChestPerRingWeight = 0;
	this->PerksPackPerRingMinCount = 0;
	this->PerksPackPerRingMaxCount = 0;
	this->PerksPackPerRingWeight = 0;
	this->IridiscentShardsPackPerRingMinCount = 0;
	this->IridiscentShardsPackPerRingMaxCount = 0;
	this->IridiscentShardsPackPerRingWeight = 0;
}
