#include "ServerCorrectionDisablerComponent.h"
#include "GameplayTagContainer.h"

void UServerCorrectionDisablerComponent::SetServerCorrectionEnabled(const bool enabled, FGameplayTag channel)
{

}

void UServerCorrectionDisablerComponent::Multicast_SetServerCorrectionEnabled_Implementation(const bool enabled, FGameplayTag channel)
{

}

bool UServerCorrectionDisablerComponent::GetServerCorrectionEnabled() const
{
	return false;
}

UServerCorrectionDisablerComponent::UServerCorrectionDisablerComponent()
{

}
