#include "TeleportNearSurvivorScream.h"
#include "Engine/HitResult.h"

class UPrimitiveComponent;
class AActor;

void UTeleportNearSurvivorScream::OnDetectorOverlapBegin(UPrimitiveComponent* overlappedComponent, AActor* otherActor, UPrimitiveComponent* otherComp, int32 otherBodyIndex, bool bFromSweep, const FHitResult& sweepResult)
{

}

UTeleportNearSurvivorScream::UTeleportNearSurvivorScream()
{
	this->_detectionCapsuleHalfHeight = 100.000000;
	this->_detectionCapsuleRadius = 100.000000;
}
