#include "K25P02.h"
#include "Net/UnrealNetwork.h"

void UK25P02::OnRep_CursedSurvivors()
{

}

bool UK25P02::GetTotemBlockerHasLifetime() const
{
	return false;
}

float UK25P02::GetTotemBlockerDuration() const
{
	return 0.0f;
}

float UK25P02::GetTotemAuraRevealRadius() const
{
	return 0.0f;
}

void UK25P02::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(UK25P02, _cursedSurvivors);
}

UK25P02::UK25P02()
{
	this->_totemAuraRevealRadius = 0.000000;
	this->_totemBlockerHasLifetime = true;
	this->_totemBlockerDuration = 0.000000;
	this->_obliviousStatusEffectClass = NULL;
}
