#pragma once

#include "CoreMinimal.h"
#include "EAtlantaRitualRewardUIType.generated.h"

UENUM(BlueprintType)
enum class EAtlantaRitualRewardUIType : uint8
{
	Item,
	AddOn,
	Offering,
	BloodPoints,
	IridescentShards,
	AuricCells,
	Customization,
	CustoTicket,
	MysteryBox,
};
