#pragma once

#include "CoreMinimal.h"
#include "ESurrenderType.generated.h"

UENUM(BlueprintType)
enum class ESurrenderType : uint8
{
	None,
	Unknown,
	NoGeneratorCompleted,
	OnlyBotsOnOpposingRole,
	OnlyOneHumanSurvivor,
	AllRemainingSurvivorsInDyingState,
};
