#include "TheClownUtilities.h"

class ADBDPlayer;
class UGassedStatusEffect;
class UActiveGasCloudTrackerComponent;
class UObject;

bool UTheClownUtilities::IsGassed(const ADBDPlayer* player)
{
	return false;
}

bool UTheClownUtilities::IsAffectedByAntidote(const ADBDPlayer* player)
{
	return false;
}

UGassedStatusEffect* UTheClownUtilities::GetGassedStatusEffect(const ADBDPlayer* player)
{
	return NULL;
}

UActiveGasCloudTrackerComponent* UTheClownUtilities::GetActiveGasCloudTrackerComponent(const UObject* worldContextObject)
{
	return NULL;
}

bool UTheClownUtilities::CanBeGassed(const ADBDPlayer* player)
{
	return false;
}

UTheClownUtilities::UTheClownUtilities()
{

}
