#pragma once

#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "BlueprintDebugUtilities.generated.h"

UCLASS(Blueprintable)
class DEADBYDAYLIGHT_API UBlueprintDebugUtilities : public UBlueprintFunctionLibrary
{
	GENERATED_BODY()

public:
	UFUNCTION(BlueprintCallable)
	static void EnsureOnConditionWithMessage(const bool condition, const FString& ensureMessage);

	UFUNCTION(BlueprintCallable)
	static void EnsureFalseWithMessage(const FString& ensureMessage);

public:
	UBlueprintDebugUtilities();
};

FORCEINLINE uint32 GetTypeHash(const UBlueprintDebugUtilities) { return 0; }
