#include "DBDGameplayTagUtilities.h"

FName UDBDGameplayTagUtilities::GetScoreModifierName(FName scoreEventID)
{
	return NAME_None;
}

bool UDBDGameplayTagUtilities::GameplayTagExists(FName tagName)
{
	return false;
}

UDBDGameplayTagUtilities::UDBDGameplayTagUtilities()
{

}
