#include "AudioFXComponent.h"

class UPrimitiveComponent;

void UAudioFXComponent::SetAudioAmbientDetector(UPrimitiveComponent* audioAmbientDetector)
{

}

void UAudioFXComponent::OnLocallyObservedChanged(bool locallyObserved)
{

}

void UAudioFXComponent::OnDeafenCompleted()
{

}

void UAudioFXComponent::Multicast_Deafen_Implementation(float duration)
{

}

void UAudioFXComponent::Authority_Deafen(float duration)
{

}

UAudioFXComponent::UAudioFXComponent()
{

}
