#pragma once

#include "CoreMinimal.h"
#include "StatusEffect.h"
#include "DeadHardEffect.generated.h"

UCLASS(Blueprintable, EditInlineNew, meta=(BlueprintSpawnableComponent))
class UDeadHardEffect : public UStatusEffect
{
	GENERATED_BODY()

public:
	UDeadHardEffect();
};

FORCEINLINE uint32 GetTypeHash(const UDeadHardEffect) { return 0; }
