#include "LobbyAmbiancesManagement.h"
#include "GameplayTagContainer.h"
#include "EDBDCameraViewType.h"

class UGMAmbianceManager;
class UAmbianceManagerDataAsset;

void ULobbyAmbiancesManagement::SetOfferingState(UGMAmbianceManager* ambianceManager, bool isEnable)
{

}

void ULobbyAmbiancesManagement::ManageAmbianceForLobby(UGMAmbianceManager* ambianceManager, const float transitionDuration, const FGameplayTag gameplayTag, const EDBDCameraViewType currentState, const EDBDCameraViewType newState, UAmbianceManagerDataAsset* shopAmbiance, UAmbianceManagerDataAsset* archiveAmbiance, UAmbianceManagerDataAsset* moriPreviewAmbiance)
{

}

ULobbyAmbiancesManagement::ULobbyAmbiancesManagement()
{

}
