#include "FakePalletData.h"


FFakePalletData::FFakePalletData()
{
	this->LevelPalletBP = NULL;
	this->DreamPalletBP = NULL;
	this->PalletTrackerBP = NULL;
	this->IllusionaryPalletStaticMesh = NULL;
	this->ID = NAME_None;
}
