#include "ConstrainAspectRatioComponent.h"
#include "UObject/NoExportTypes.h"

void UConstrainAspectRatioComponent::SetCinematicMode(bool cinematicMode)
{

}

void UConstrainAspectRatioComponent::OnIntroCompleted()
{

}

FIntPoint UConstrainAspectRatioComponent::GetCameraConstrainedViewSize() const
{
	return FIntPoint{};
}

void UConstrainAspectRatioComponent::DBD_ToggleBlackBars(int32 option)
{

}

UConstrainAspectRatioComponent::UConstrainAspectRatioComponent()
{

}
