#include "StalkerComponent.h"
#include "ChargeableComponent.h"

void UStalkerComponent::OnPlayerBeingStalkedChanged(bool isBeingStalked)
{

}

bool UStalkerComponent::IsStalkingSomeone() const
{
	return false;
}

bool UStalkerComponent::HasMaxStalkPoints() const
{
	return false;
}

float UStalkerComponent::GetTotalStalkingPoints() const
{
	return 0.0f;
}

float UStalkerComponent::GetScoreMultiplier() const
{
	return 0.0f;
}

float UStalkerComponent::GetPercentStalkingPoints() const
{
	return 0.0f;
}

float UStalkerComponent::GetMaxStalkingPoints() const
{
	return 0.0f;
}

bool UStalkerComponent::CanStalk() const
{
	return false;
}

UStalkerComponent::UStalkerComponent()
{
	this->_distributeStalkRate = true;
	this->_canStalkWhileInChase = true;
	this->_stalkPointsChargeable = CreateDefaultSubobject<UChargeableComponent>(TEXT("StalkPoints"));
}
