#pragma once

#include "CoreMinimal.h"
#include "KillerBlindingFXComponent.h"
#include "ZombieBlindingFXComponent.generated.h"

UCLASS(Blueprintable, meta=(BlueprintSpawnableComponent))
class UZombieBlindingFXComponent : public UKillerBlindingFXComponent
{
	GENERATED_BODY()

public:
	UZombieBlindingFXComponent();
};

FORCEINLINE uint32 GetTypeHash(const UZombieBlindingFXComponent) { return 0; }
