#include "SkylightParams.h"


FSkylightParams::FSkylightParams()
{
	this->Transform = FTransform{};
	this->Intensity = 0.0f;
	this->Color = FColor{};
	this->Cubemap = NULL;
	this->SourceCubemapAngle = 0.0f;
	this->SkyDistanceThreshold = 0.0f;
	this->bAffectsWorld = false;
	this->CastShadows = false;
	this->VolumetricScatteringIntensity = 0.0f;
	this->AmbientOcclusionContribution = 0.0f;
	this->bLowerHemisphereIsBlack = false;
	this->LowerHemisphereColor = FLinearColor{};
	this->bAffectTranslucentLighting = false;
	this->bTransmission = false;
	this->bIsVisible = false;
	this->bHiddenInGame = false;
	this->bShowIlluminanceMeter = false;
	this->DetailModeBitMask = 0;
}
