#include "DBDPlayerState_Lobby.h"
#include "Net/UnrealNetwork.h"

void ADBDPlayerState_Lobby::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(ADBDPlayerState_Lobby, IsOwnershipValidated);
}

ADBDPlayerState_Lobby::ADBDPlayerState_Lobby()
{
	this->IsOwnershipValidated = true;
}
