#include "DreamProjectionAbilityData.h"

UDreamProjectionAbilityData::UDreamProjectionAbilityData()
{
	this->_cancelCooldown = 30.000000;
	this->_failedCooldown = 5.000000;
	this->_percentCooldownReductionPerSleepingSurvivor = 0.150000;
	this->_chargeTime = 2.500000;
	this->_killerInstinctLingerDuration = 3.000000;
	this->_effectRadius = 800.000000;
	this->_sleepinessAdded = 15.000000;
}
