#include "DynamicSurvivorSubAnimInstance.h"

UDynamicSurvivorSubAnimInstance::UDynamicSurvivorSubAnimInstance()
{
	this->_dynamics = false;
	this->_isKate = false;
	this->_isJane = false;
	this->_isCrouched = false;
	this->_isInjured = false;
	this->_isJohn = false;
	this->_isSteve = false;
	this->_isS26 = false;
	this->_isS2602 = false;
	this->_isS27 = false;
	this->_isS2702 = false;
	this->_notCrouchedSpringStiffness = 1.000000;
	this->_crouchedSpringStiffness = 0.000000;
	this->_injuredSpringStiffness = 1800.000000;
	this->_uninjuredSpringStiffness = 1500.000000;
	this->_notCrouchedFloat = 0.000000;
	this->_isInjuredFloat = 0.000000;
}
