#include "CorrectiveAction.h"

UCorrectiveAction::UCorrectiveAction()
{
	this->_startingTokens = 0.000000;
	this->_correctiveActionStatusEffectClass = NULL;
	this->_revealToSurvivorStatusEffectClass = NULL;
	this->_revealSurvivorAuraDuration = 6.000000;
}
