#pragma once

#include "CoreMinimal.h"
#include "EK25ProjectileDeactivateReason.generated.h"

UENUM(BlueprintType)
enum class EK25ProjectileDeactivateReason : uint8
{
	None,
	WorldCollisionHit,
	CharacterHit,
	OutOfBounds,
	MaximumRangeReached,
	ChainStrikeInteractionEnded,
};
