#include "WakerObjectAnimInstance.h"

class AWakerObject;

void UWakerObjectAnimInstance::ResetReappearTimer()
{

}

bool UWakerObjectAnimInstance::GetWakerObjectStarted() const
{
	return false;
}

bool UWakerObjectAnimInstance::GetWakerObjectChargeComplete() const
{
	return false;
}

float UWakerObjectAnimInstance::GetWakerObjectCharge() const
{
	return 0.0f;
}

AWakerObject* UWakerObjectAnimInstance::GetWakerObject() const
{
	return NULL;
}

UWakerObjectAnimInstance::UWakerObjectAnimInstance()
{
	this->_reappearTimerCooldown = 5.000000;
	this->_wakeUpCharge = 0.000000;
	this->_chargeStarted = false;
	this->_interactionComplete = false;
	this->_outEnd = false;
	this->_reset = false;
	this->_inEnd = false;
	this->_wakerObjectStarted = false;
	this->_respawnEnd = false;
	this->_cancelEnd = false;
}
