#include "HoudiniOutputObjectIdentifier.h"


FHoudiniOutputObjectIdentifier::FHoudiniOutputObjectIdentifier()
{
	this->ObjectId = 0;
	this->GeoId = 0;
	this->PartId = 0;
	this->SplitIdentifier = TEXT("");
	this->PartName = TEXT("");
	this->PrimitiveIndex = 0;
	this->PointIndex = 0;
}
