#pragma once

#include "CoreMinimal.h"
#include "EChallengeParameterEditorType.generated.h"

UENUM(BlueprintType)
enum class EChallengeParameterEditorType : uint8
{
	Default,
	Target,
	Rarity,
	TierSize,
	EmblemName,
	EmblemQuality,
	ScoreCategory,
	ItemName,
	ObjectTypes,
};
