#include "GeneratorCentrifugeAnimInstance.h"
#include "GameplayTagContainer.h"
#include "GameEventData.h"

void UGeneratorCentrifugeAnimInstance::StopRepairing(const FGameplayTag gameEventType, const FGameEventData& gameEventData)
{

}

void UGeneratorCentrifugeAnimInstance::StartRepairing(const FGameplayTag gameEventType, const FGameEventData& gameEventData)
{

}

UGeneratorCentrifugeAnimInstance::UGeneratorCentrifugeAnimInstance()
{

}
