#include "ClientConnectionBaseAnalytics.h"


FClientConnectionBaseAnalytics::FClientConnectionBaseAnalytics()
{
	this->ClientRole = TEXT("");
	this->ClientSurvivorIndex = TEXT("");
	this->ClientKillerIndex = TEXT("");
	this->ClientPlatformAccountId = TEXT("");
	this->ClientMirrorsId = TEXT("");
	this->ClientPlatform = TEXT("");
	this->ClientProvider = TEXT("");
	this->ClientName = TEXT("");
	this->ClientContentVersion = TEXT("");
	this->MatchId = TEXT("");
	this->GameType = TEXT("");
}
