#pragma once

#include "CoreMinimal.h"
#include "EHoudiniPartType.generated.h"

UENUM(BlueprintType)
enum class EHoudiniPartType : uint8
{
	Invalid,
	Mesh,
	Instancer,
	Curve,
	Volume,
	DataTable,
	LandscapeSpline,
	SkeletalMeshShape,
	SkeletalMeshPose,
	MotionClip,
};
