#include "Counterforce.h"

class ATotem;

void UCounterforce::Multicast_ShowTotemAura_Implementation(ATotem* totem)
{

}

UCounterforce::UCounterforce()
{
	this->_totemAuraVisibleDuration = 0.000000;
	this->_startingTotemCleanseSpeedBonus = 0.000000;
	this->_stackableTotemCleanseSpeedBonus = 0.000000;
}
